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Dave graffam models babylon
Dave graffam models babylon













dave graffam models babylon

So: tall building on the center, sniping spot on a corner, or sniping spot in the middle of a Deployment Zone with some "shadows".Īlso, it's very important to make sure the circular template can be placed on top of several buildings on each side of the table, so AD troops have a choice instead of being forced to either enter from a side (AD2) or land on the enemy DZ.Īs for elements, you can never have enough stairs, ladders and catwalks between buildings. Placing a tall one on the center is another good idea, and with the "infinite height ITS room" we had until this season it used to give good control against "all seeing sniper" (it was removed for tournament convenience, while it's kinda easy for a group of people to have a bunch of those rooms, for big tournaments of 30+ tables it can be more than a nightmare). Place a sniping nest (not optimal, but attractive) on one side, even if it covers the whole table (but try to place it to the middle of the Deployment Zone) so there is a reason to choose one side over the other.















Dave graffam models babylon